AI Insights · Timothy · April 2022
Performance of Top 5 Sandbox Games in the Middle East in Q1 2022
In Q1 2022, sandbox games like Roblox, Minecraft, Growtopia, Rec Room: Play with Friends, and Blockman GO showcased varying trends in downloads, revenue, and active users across the Middle East.
In the first quarter of 2022, the top 5 sandbox games on a unified platform in the Middle East demonstrated diverse performance metrics. Here's a closer look at their weekly downloads, revenue, and active user trends.
Roblox saw a notable fluctuation in weekly revenue, starting at $755K in late December and ending the quarter at around $663K. Weekly downloads for Roblox ranged from a high of approximately 107K in early January to a low of about 73K in late March. The active user base remained relatively stable, fluctuating between 2.5M and 2.6M throughout the quarter.
Minecraft maintained a consistent weekly revenue, peaking at around $34K in early March and dipping to approximately $26K in late March. Weekly downloads saw a downward trend, starting at 24K in early January and dropping to about 15K by the end of March. Active users for Minecraft showed a slight decline from 447K to around 404K over the quarter.
Growtopia experienced varied weekly revenue, starting at $13K in late December and ending March with about $6.6K. Weekly downloads for Growtopia were relatively low, peaking at around 4K in late March. The active user count showed significant growth, increasing from 1.9K in late December to over 5K by the end of March.
Rec Room: Play with Friends had weekly revenue that fluctuated, starting at nearly $3K in late December and ending at around $3.1K in late March. Downloads were strong, with a peak of approximately 80K in late December and a slight drop to around 43K by the end of March. Weekly active users for Rec Room ranged from 109K to about 85K throughout the quarter.
Blockman GO (Mới) - Adventures saw weekly revenue peaks at around $3.2K in late January and late February, with a low of approximately $511 in mid-January. Weekly downloads ranged from 57K in late January to about 17K in early March. Active users showed a steady increase, starting at 35K in mid-January and reaching approximately 95K by the end of March.
This data, sourced from Sensor Tower, highlights the dynamic nature of sandbox game performance in the Middle East. For more detailed insights, visit Sensor Tower.